Term 'resource' represents a game content item: an audio file, video clip, sprite animation image, etc.

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2answers
800 views

Who kept a blog for a year with a new game idea every day, and where is it?

There's this indie game developer who tried to come up with a new original idea for a game every day for a year - and he put all his thoughts on his website. +200 ideas so far, if I remember ...
7
votes
3answers
2k views

Programatically loading fonts, textures, and media in XNA

So far, in my rhythm game, I've been using XNA's Content Pipeline for loading static resources in my app (videos, sound effects, etc). However, down the road I'd want to allow users to create their ...
8
votes
5answers
1k views

Why use asset manifest files?

Sometimes you'll see people recommend that rather than using graphics/sound files/etc. like this... // Game code Image myImage = new Image("path/to/image.png"); ... you should use a manifest file ...

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