There's this indie game developer who tried to come up with a new original idea for a game every day for a year - and he put all his thoughts on his website. +200 ideas so far, if I remember ...
So far, in my rhythm game, I've been using XNA's Content Pipeline for loading static resources in my app (videos, sound effects, etc). However, down the road I'd want to allow users to create their ...
Sometimes you'll see people recommend that rather than using graphics/sound files/etc. like this... // Game code Image myImage = new Image("path/to/image.png"); ... you should use a manifest file ...