13
votes
4answers
2k views

Avoid double compression of resources

I am using .pngs for my textures and am using a virtual file system in a .zip file for my game project. This means my textures are compressed and decompressed twice. What are the solutions to this ...
1
vote
2answers
137 views

Application of classes with critical non-static fields in LWJGL

I'm going to be as specific about this question as I can. Ultimately, how is it that I apply a class that uses non-static fields in LWJGL? More specifically, I know that OpenGL is quite nearly more a ...
2
votes
1answer
296 views

Java getResourceAsStream as local resource

Before using LWJGL, I used the Graphic method, and there I displayed imageicons, and I had the picture file located in the resources. I used: ImageIcon tcard = new ...
4
votes
0answers
167 views

Texture resources [duplicate]

Possible Duplicate: Where can I find free sprites and images? Can anyone recommend any resources for free images that can be used as textures - sky boxes/spheres, dirt, gravel, bark, etc? ...