I'm a .net consultant (mainly c#) for my job, but for a while now, I've been interested in making a game in XNA (as a hobby project). I've had a "beginner" course in XNA when I was still a student, ...
I'm currently working on an isometric game using the Microsoft XNA Framework. I'm looking of resources that would be of use for making this a successful project, such as isometric engines, physics ...
So far, in my rhythm game, I've been using XNA's Content Pipeline for loading static resources in my app (videos, sound effects, etc). However, down the road I'd want to allow users to create their ...