I'm having to come up with the format of my Resource File and I'd like to ask about the ways they're made, for example, if I'm using the code: ifstream fileReader; fileReader.open("Test.fbx"); ...
When distributing my game, I am going to compile all the resources and level data into a single binary package file, which is loaded from by the game. Do I have to worry about my machine being a ...
Possible Duplicate: How can I protect my save data from casual hacking? While working on game saving and loading I figured I could just write all the variable values to a file and then load ...
I'm still having problems packing my resources, after going through complicated APIs and basically just zip files which are exhausting my brain, I thought I could also pack the game with the resources ...
I've just finished a basic RPG game written in C++ SFML, I've put a lot of effort into the game and I'd want to distribute it, however I've ran into a small issue. Problem is, I have well over 200 ...
I've recently made a basic space invaders clone in C++ using the Allegro 5 framework. It took me a long time, but after I finished, I realized I had about 10 sprites, and 13MB worth of DLLs (Some of ...
I am a self-taught high school programmer (have an internship at local university), and understand the fundamentals of C++ and other related languages. I am looking to expand into game development, ...