0
votes
1answer
44 views

assets access with index offsets

My question if about resource management. Is it a good idea to store resources like Sounds in an array and then make a second array(lets call this SoundCollections) as a sort of reference table(name + ...
0
votes
0answers
129 views

Resource/Asset Manager [duplicate]

I'm creating a ResourceManager. At the beginning i'm creating a groups of resources which contain a map of resources. The role of groups is to quick load/unload resources, to find some constant, never ...
1
vote
2answers
321 views

Resource Files creation and quick parsing

I'm having to come up with the format of my Resource File and I'd like to ask about the ways they're made, for example, if I'm using the code: ifstream fileReader; fileReader.open("Test.fbx"); ...
1
vote
1answer
333 views

Dealing with binary data and endianness

When distributing my game, I am going to compile all the resources and level data into a single binary package file, which is loaded from by the game. Do I have to worry about my machine being a ...
2
votes
5answers
864 views

How can I write data to a file that users can't easily edit? [duplicate]

Possible Duplicate: How can I protect my save data from casual hacking? While working on game saving and loading I figured I could just write all the variable values to a file and then load ...
34
votes
6answers
3k views

Is it unprofessional to leave game resources to the open eye?

I'm still having problems packing my resources, after going through complicated APIs and basically just zip files which are exhausting my brain, I thought I could also pack the game with the resources ...
53
votes
9answers
6k views

How can you put all images from a game to 1 file?

I've just finished a basic RPG game written in C++ SFML, I've put a lot of effort into the game and I'd want to distribute it, however I've ran into a small issue. Problem is, I have well over 200 ...
6
votes
2answers
1k views

How do you pack resources in a game when you have too many of them?

I've recently made a basic space invaders clone in C++ using the Allegro 5 framework. It took me a long time, but after I finished, I realized I had about 10 sprites, and 13MB worth of DLLs (Some of ...
-2
votes
3answers
328 views

Game Programming Resources for Programmers [closed]

I am a self-taught high school programmer (have an internship at local university), and understand the fundamentals of C++ and other related languages. I am looking to expand into game development, ...