Approaches and techniques for managing of game assets (resources). Usually things like sounds, textures, models, animations, etc. that take up memory.

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AssetManager proper usage in libgdx

I am a beginner in libgdx and I am coding a simple game. This game is like a word puzzle where each letter is a texture. Before loading the first level I need to load into memory 26 textures, one for ...
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How heavy is a scene load in Unity assuming all referenced objects are in memory?

From what I understand, resources that are local to a particular scene( not a prefab, or texture, material asset etc ) are embedded in the scene file itself, while external resources are just ...
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Resource Cache for game engine

I have xml files to define the game object, but reading them everytime to create a game object is not a good idea, So I am trying to create something like prefabs in unity for my engine. To do that ...
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How should asset bundles be divided?

The only way to load an asset from an asset bundle into memory is to load the entire thing, decompress and pull out the asset you want, then unload the entire thing, except the assets you want. This ...
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Is resource management a good idea when dealing with animations?

New to the Unity environment here and I have a question concerning how to efficiently manage computer resources in a top down 2D game. I have a large area that looks like a 2d rpg from the 90's and ...