Approaches and techniques for managing of game assets (resources). Usually things like sounds, textures, models, animations, etc. that take up memory.

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OpenWorld SceneGraph management and optimization

I have a SceneGraph class which for now is just a simple list implementation, and the only optimization I've planned so far is a check is something like this: //GetDistance returns the distance ...
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Deleteing Textures in Android OpenGL ES 2.0

I'm confused about how to delete a previously applied texture. So, I've applied my texture and am happily rendering it. I decide I want to delete the texture, so this is what I've tried...... void ...
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Game Model/Objects structure

I'm trying to come up with my Model/Object structure and I'm having a hard time figuring it out. I have a ResourceModule which is responsible for managing resources, and it has a vector of Meshes. ...