I'm creating what is essentially my own prefab system. Game objects are defined by a human readable data file. I'd like to create an empty GameObject, load it with the components defined in the data ...
In this question I saw that I was running out of memory in D3DPOOL_DEFAULT in DX9EX. After changing my usage from D3DUSAGE_DYNAMIC to 0 (static usage), everything runs wonderfully with no DX9 error. ...
I have a SceneGraph class which for now is just a simple list implementation, and the only optimization I've planned so far is a check is something like this: //GetDistance returns the distance ...
I'm trying to come up with my Model/Object structure and I'm having a hard time figuring it out. I have a ResourceModule which is responsible for managing resources, and it has a vector of Meshes. ...