I am a beginner in libgdx and I am coding a simple game. This game is like a word puzzle where each letter is a texture. Before loading the first level I need to load into memory 26 textures, one for ...
From what I understand, resources that are local to a particular scene( not a prefab, or texture, material asset etc ) are embedded in the scene file itself, while external resources are just ...
New to the Unity environment here and I have a question concerning how to efficiently manage computer resources in a top down 2D game. I have a large area that looks like a 2d rpg from the 90's and ...