Approaches and techniques for managing of game assets (resources). Usually things like sounds, textures, models, animations, etc. that take up memory.

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How should asset bundles be divided?

The only way to load an asset from an asset bundle into memory is to load the entire thing, decompress and pull out the asset you want, then unload the entire thing, except the assets you want. This ...
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Switching Screens without initializing them every time

I have a UI with four Screens (all extending a "main Screen") that users switch between very frequently, at the moment I am switching Screens using g.setScreen(new screen);, but this leads to the ...
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How heavy is a scene load in Unity assuming all referenced objects are in memory?

From what I understand, resources that are local to a particular scene( not a prefab, or texture, material asset etc ) are embedded in the scene file itself, while external resources are just ...
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Is resource management a good idea when dealing with animations?

New to the Unity environment here and I have a question concerning how to efficiently manage computer resources in a top down 2D game. I have a large area that looks like a 2d rpg from the 90's and ...