Approaches and techniques for managing of game assets (resources). Usually things like sounds, textures, models, animations, etc. that take up memory.

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Where to locate textures for custom blocks

I'm making my first foray into Minecraft modding on Ubuntu using Minecraft Forge. I'm finding it a little hard to get started as many of the tutorials seem to refer to older versions of Minecraft ...
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WDDM Managing Memory in D3DPOOL_DEFAULT

In this question I saw that I was running out of memory in D3DPOOL_DEFAULT in DX9EX. After changing my usage from D3DUSAGE_DYNAMIC to 0 (static usage), everything runs wonderfully with no DX9 error. ...
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OpenWorld SceneGraph management and optimization

I have a SceneGraph class which for now is just a simple list implementation, and the only optimization I've planned so far is a check is something like this: //GetDistance returns the distance ...
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Game Model/Objects structure

I'm trying to come up with my Model/Object structure and I'm having a hard time figuring it out. I have a ResourceModule which is responsible for managing resources, and it has a vector of Meshes. ...