I have a SceneGraph class which for now is just a simple list implementation, and the only optimization I've planned so far is a check is something like this: //GetDistance returns the distance ...
I'm confused about how to delete a previously applied texture. So, I've applied my texture and am happily rendering it. I decide I want to delete the texture, so this is what I've tried...... void ...
I'm trying to come up with my Model/Object structure and I'm having a hard time figuring it out. I have a ResourceModule which is responsible for managing resources, and it has a vector of Meshes. ...