Approaches and techniques for managing of game assets (resources). Usually things like sounds, textures, models, animations, etc. that take up memory.

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Switching Screens without initializing them every time

I have a UI with four Screens (all extending a "main Screen") that users switch between very frequently, at the moment I am switching Screens using g.setScreen(new screen);, but this leads to the ...
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Instantiating without the use of Resource Folder in Unity?

I am making a game which has around 25 prefabs. I want to generate these prefabs randomly one after another and also I am destroying the last prefab. One way is to make an array of gameobjects and ...
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How heavy is a scene load in Unity assuming all referenced objects are in memory?

From what I understand, resources that are local to a particular scene( not a prefab, or texture, material asset etc ) are embedded in the scene file itself, while external resources are just ...
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Is resource management a good idea when dealing with animations?

New to the Unity environment here and I have a question concerning how to efficiently manage computer resources in a top down 2D game. I have a large area that looks like a 2d rpg from the 90's and ...