Approaches and techniques for managing of game assets (resources). Usually things like sounds, textures, models, animations, etc. that take up memory.

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How can I determine a budget for RAM used (LRU involving VRAM, in particular)

After some profiling, I've determined that one of my most expensive functions involves drawing text. As a solution, I'd like to implement a LRU type of cache that will "remember" the vertices, tex ...
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What is the best approach to resource management in game design?

I studied computer engineering before but have been lagging in the technical aspects as of late. Seeing as I think it would be to my advantage as a designer to understand how resources are used and ...