I've decided I want to write a central ResourceManager/ResourceCache class for my hobby game engine, but am having trouble designing a caching scheme. The idea is that the ResourceManager has a soft ...
So I'm creating a game and I would like to know how to perform resource streaming (rather than loading the whole file into the buffer) for things such as my maps, sounds, music, etc. I'm using C++ and ...
I am just starting to learn Mogre and what I would like to do is to be able to load resources 'explicitly' (i.e. I just provide an absolute path instead of using a resource group tied to a directory). ...
I've done some shader programming some time ago but only simple stuff. I'm especially interested in how do you manage shaders? Do you just write one of each kind, or do you need more of them? If so, ...
After some profiling, I've determined that one of my most expensive functions involves drawing text. As a solution, I'd like to implement a LRU type of cache that will "remember" the vertices, tex ...
I studied computer engineering before but have been lagging in the technical aspects as of late. Seeing as I think it would be to my advantage as a designer to understand how resources are used and ...