I'm writing a 2D room-based* platformer using XNA, and I'm trying to figure out the best way to load resources based on what the current map requires. Basically, I need to (want to) dispose of the ...
I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate ...
Developing on the XNA framework for Xbox, I have different 2D image resources being used depending on the level. At the end of a level, I'd like to leave as much loaded as is reasonable, so that the ...
In the past I have used Content.Load<type>("filename"); all over the place. This quickly becomes a nightmare to manage and worse you start having multiple copies of the same asset loaded in ...