Tagged Questions
1
vote
3answers
155 views
When to unload graphics object from main memory?
I writing my resource mangaer, and I consider about how it can work for graphics objects (like textures, meshes). I think about this :
I want to load texture (in pseudocode):
Texture t = ...
13
votes
1answer
725 views
How should I structure an extensible asset loading system?
For a hobby game engine in Java, I want to code a simple but flexible asset/resource manager. Assets are sounds, images, animation, models, textures, et cetera. After a few hours of browsing and some ...
2
votes
1answer
160 views
Efficient manager/controller for uniform and/or attribute variables in a rendering engine
Most engines on the market have their drawbacks and it's difficult to find a simple/light-weight one that's open-source and doesn't have to put you through a rather complex learning process. Writing ...
18
votes
2answers
841 views
If “ResourceManager” classes are considered bad, what are the alternatives?
I'm hearing conflicting opinions such as:
"Dedicated Manager classes are almost never the right engineering tool"
"Dedicated Manager classes are (currently) the best way to survive a large project ...
4
votes
5answers
929 views
What is the best approach to resource management in game design?
I studied computer engineering before but have been lagging in the technical aspects as of late.
Seeing as I think it would be to my advantage as a designer to understand how resources are used and ...