I'm confused about how to delete a previously applied texture. So, I've applied my texture and am happily rendering it. I decide I want to delete the texture, so this is what I've tried...... void ...
My game has a few texture atlases that need to be loaded (in my XHDPI folder they total 3.49MB) and on a top-end device they don't take that long to load, however on a low-end device they seem to take ...
In a few games in the Android Market/Google Play Store, huge bitmaps are drawn onto the screen. For example, the game Unicorn Dash: and Robot Unicorn Attack: I'm assuming the entire island ...
After some profiling, I've determined that one of my most expensive functions involves drawing text. As a solution, I'd like to implement a LRU type of cache that will "remember" the vertices, tex ...