The pixel resolution that the game displays in, or can be displayed in if there are multiple.

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2answers
598 views

Publish android game only for 800 x 480 resolution in portrait mode

I have developed a game in libgdx. I worked for long and after finishing, I found that the game runs perfectly only on devices with resolution 800 × 480. I found this solution: ...
0
votes
1answer
20 views

Scaling issues with mobile devices

Okay, So I know there are many questions about this and I looked around trying to find an issue like mind but I couldn't. So my issue is that I am trying to figure out how to fill the screen with ...
-1
votes
1answer
204 views

Recommended aspect ratio for android / smartphones?

I'm making a game for android and would do it in 720p, but the phones got all different aspect ratios. Also thinking about a ios and windows phone port later. When the aspect ratio does not match, ...
1
vote
0answers
102 views

changing resolution in game on Playground SDK

I'm trying to make resolution change in my game based on Playground SDK. Now it looks so: TPlatform::GetInstance()->SetDisplay(width, height, fullScreen, letterbox); ...
0
votes
0answers
20 views

Display problems with iPhone4s and Unity

I'm having an issue with the screen on iPhone4s. I calibrated the camera's viewport size depending on the screen resolution. This has given me buggy results on the 4s since ther e is a black stripe of ...
0
votes
0answers
16 views

Porting from WP7 to WP8 and Android (Monogame) - Screen Scaling

Sorry if this seems like a silly question but I have ported a game across from WP7 to 8 and noticed the game didn't auto scale so the game was just over a quarter of the screen. which lead me to the ...
0
votes
0answers
34 views

Choosing assets for different screen densities and sizes? (libGDX)

I am making a 2D game. As I understand it we typically have maybe 4 sets of assets (xxhdpi, xhdpi, hdpi, and mdpi) so that our game runs well on all devices. These are just scaled versions of the same ...
0
votes
0answers
84 views

DXGI - IDXGISwapChain::ResizeTarget _com_error 0x887A0022 (DXGI_ERROR_NOT_CURRENTLY_AVAILABLE)

I have (yet another) issue with DXGI in that I get a very strange error when I attempt to change display resolution while in fullscreen and I just can't seem to find the solution to it. This only ...
0
votes
0answers
62 views

XNA Windows Resolution / Mouse Position Bug

In XNA, when in windowed mode and resolution (set via PreferredBackBufferWidth/Height) is close to the resolution of the display, the view is distorted (zoomed in a bit)and the mouse coordinates are ...
0
votes
0answers
282 views

C# XNA game window's ClientBounds not equal to Viewport/BackBuffer at native resolution

I'm having a rather strange issue involving my game window and its resolution. I have a function in my Engine that sets the resolution (with the appropriate checks to make sure the resolution is ...