I'm making a game for android and would do it in 720p, but the phones got all different aspect ratios. Also thinking about a ios and windows phone port later. When the aspect ratio does not match, ...
Okay, my internal units are going to be meters, ranging between 0.1 and 10 meters for size. First of all, my mind is all wrapped up in a knot trying to understand how to handle my game with multiple ...
I'm trying to make resolution change in my game based on Playground SDK. Now it looks so: TPlatform::GetInstance()->SetDisplay(width, height, fullScreen, letterbox); ...
For making a bottle to spin, I focused first on the touch dragging via input processor interface. It's a bit unresponsive since when I rotate clockwise or counter-clockwise as long as my finger ...