The pixel resolution that the game displays in, or can be displayed in if there are multiple.

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2answers
918 views

Publish android game only for 800 x 480 resolution in portrait mode

I have developed a game in libgdx. I worked for long and after finishing, I found that the game runs perfectly only on devices with resolution 800 × 480. I found this solution: ...
0
votes
1answer
147 views

How to stretch screen image to fit higher res monitors set to lower resolutions with Unity?

Using Screen.SetResolution(width, height, windowMode); , how might I stretch the image to match the monitor size? I've noticed this problem occurs both with this line of code and also the default ...
-1
votes
1answer
293 views

Recommended aspect ratio for android / smartphones?

I'm making a game for android and would do it in 720p, but the phones got all different aspect ratios. Also thinking about a ios and windows phone port later. When the aspect ratio does not match, ...
2
votes
0answers
21 views

DirectX 11 - Problem with low resolution decals

I'm trying to add a decal system in my DirectX engine but i'm facing some problems with the quality of the textures projected. Every other no decal texture look fine, but these ones look really bad. ...
1
vote
0answers
49 views

Image Buttons Have Low Resolution Quality

I'm using Synfig Animator to draw my animations for my android game I'm also using Android Studio to write the code for it, However. On testing, the images that i'm using looks very bad and unfocused ...
1
vote
0answers
69 views

Scaling issues with mobile devices

Okay, So I know there are many questions about this and I looked around trying to find an issue like mind but I couldn't. So my issue is that I am trying to figure out how to fill the screen with ...
1
vote
0answers
123 views

changing resolution in game on Playground SDK

I'm trying to make resolution change in my game based on Playground SDK. Now it looks so: TPlatform::GetInstance()->SetDisplay(width, height, fullScreen, letterbox); ...
0
votes
0answers
29 views

TiledMap Safe Area for different screen resolutions

I'm creating a Tower Defense game using libGDX (w/ scene2d) and TiledMap. I've been reading extensively about viewports and how I can better manage various screen sizes. I want my Tiled Map to take ...