The pixel resolution that the game displays in, or can be displayed in if there are multiple.
1
vote
0answers
21 views
changing resolution in game on Playground SDK
I'm trying to make resolution change in my game based on Playground SDK. Now it looks so:
TPlatform::GetInstance()->SetDisplay(width, height, fullScreen, letterbox);
...
1
vote
0answers
78 views
Box2D, OpenGL, resolution and matrix setup
Okay, my internal units are going to be meters, ranging between 0.1 and 10 meters for size.
First of all, my mind is all wrapped up in a knot trying to understand how to handle my game with multiple ...
0
votes
0answers
114 views
Fling and Spin an Object with Touch
For making a bottle to spin, I focused first on the touch dragging via input processor interface. It's a bit unresponsive since when I rotate clockwise or counter-clockwise as long as my finger ...
0
votes
0answers
258 views
Handling window resize with arbitrary aspect ratios
I'm currently making a 2D game using SFML.
I want the aspect ratio to be maintained when the user resizes the window.
I also want the game to work with any arbitrary aspect ratio (like any media ...