The pixel resolution that the game displays in, or can be displayed in if there are multiple.

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21 views

changing resolution in game on Playground SDK

I'm trying to make resolution change in my game based on Playground SDK. Now it looks so: TPlatform::GetInstance()->SetDisplay(width, height, fullScreen, letterbox); ...
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78 views

Box2D, OpenGL, resolution and matrix setup

Okay, my internal units are going to be meters, ranging between 0.1 and 10 meters for size. First of all, my mind is all wrapped up in a knot trying to understand how to handle my game with multiple ...
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114 views

Fling and Spin an Object with Touch

For making a bottle to spin, I focused first on the touch dragging via input processor interface. It's a bit unresponsive since when I rotate clockwise or counter-clockwise as long as my finger ...
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258 views

Handling window resize with arbitrary aspect ratios

I'm currently making a 2D game using SFML. I want the aspect ratio to be maintained when the user resizes the window. I also want the game to work with any arbitrary aspect ratio (like any media ...