The pixel resolution that the game displays in, or can be displayed in if there are multiple.

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5
votes
2answers
8k views

Resolution problems when porting a Unity game to Android

So, I'm porting a game to the Android for the first time in Unity3D. And I've run in to a few problems along the way. My current problem is the resolution doesn't seem to be right, it cuts off the ...
2
votes
2answers
534 views

How can I replicate the look and limitations of the Super NES?

I am looking to produce graphics with the same limitations / look that in the Super Nes era. I am specifically looking for graphics similar to Chrono Trigger / FF6. It would be a lot easier to do if ...
3
votes
3answers
1k views

Optimum Screen Resolutions

Most PC games nowadays obviously come with the standard option to change the game's resolution from between 640x480 to 1920x1080 on average, depending on your monitor and whether or not you are ...
16
votes
2answers
442 views

Coding for a really, really high-resolution display array

I've been tasked with building a real time "full screen" demo to run on a 5x2 array of 60+ inch LED TVs: or, in other words, a 20 megapixel display. We've got a machine built that can run a single ...
-1
votes
1answer
415 views

Display differences between iPad 1 and iPad 2

When you're trying to develop and iPad game what will be the differences between iPad 1 resources and iPad 2? Seen some example but what's the difference?
1
vote
1answer
816 views

Scaling and new coordinates based off screen resolution

I'm trying to deal with different resolutions on Android devices. Say I have a sprite at X,Y and dimensions W,H. I understand how to properly scale the width and heigh dimensions depending on the ...
18
votes
5answers
5k views

What should I keep in mind when making 2D games for multiple resolutions?

I'm making a 2D (Android) game. Android devices vary quite a lot in screen resolution; what do I need to keep in mind when making my game? Do I need to keep big versions of all images and scale down ...
2
votes
1answer
453 views

C# different resolutions compatible application

Can you give me a quick tour for an application which has to work in different resolutions. It's a game, with lot's of graphics and images and effects. We are using C#. The game is simple 2D, looking ...
9
votes
2answers
2k views

How do I make a resolution independent system?

I'm blanking on this one. I can anchor stuff on edges of course, that would make my UI resolution independent...until it changes so much that the graphics are too small. How do I scale appropriately ...
9
votes
2answers
611 views

Common pattern to scale “real units” to pixels?

This is a follow-up question to this other one. I would like to know if there is a common/typical/best pattern to scale my representation of the world (currently 160Kmx160Km) to fit it to the drawing ...
4
votes
1answer
733 views

Scaling a game view with letterboxes?

I'm creating an Android game and I want everyone who plays it -- no matter the size or shape of their screen -- to see the same 480x800 playfield but, depending on the actual resolution of their ...
6
votes
1answer
296 views

Should I distribute different versions of the same game for different mobile platforms?

I'm currently making a game on the Android platform. I don't know whether to do a "smartphone edition" and a "tablet edition" or simply to do one edition. If I put high definition textures, the users ...
6
votes
3answers
4k views

building a game for different resolution phones

I am starting some tests for building a game on the Android program. So far everything is working and seems nice. However I do not understand how to make sure my game looks correct on all phones as ...
7
votes
1answer
3k views

Resolution Independent 2D Rendering in XNA

I am trying to figure out the best way to render a 2d game at any resolution. I am currently rendering the game at 1920x1200. I am trying scale the game to any user selected resolution without ...
9
votes
3answers
3k views

Android: Angry Birds Scaling

Anyone have any idea how the scaling is accomplished in angry birds? I want to make sure my images/background always scale to match the screensize and this game seems to have a similar effect. I ...
3
votes
4answers
2k views

Minimum target resolution for a desktop PC/Mac Game?

Lets assume I start a new PC/Mac desktop (not netbook) game today that will take something like one year to be released publicly and that is a lot about graphic details (not realistics, just ...
6
votes
3answers
1k views

List of resolutions

I'm looking for some sort of list with most common game resolutions my game should support. Regards!
7
votes
4answers
613 views

Scaling HUD with variable resolution

I'm unsure as to what people prefer when it comes to HUDs, and scaling them. What would you say is the best practice when it comes to sizing the HUD? I'm thinking there's really two options: Scale up, ...
16
votes
4answers
9k views

How can I develop my Android game for different phone resolutions?

For instance, the Motorola Droid is as wide as the G1, but has more height. Should I try to spread the UI out across the extra height found on the Motorola Droid? How do others handle this problem? ...