1
vote
0answers
36 views

Squashing screen resolution in XNA [duplicate]

I've made a game in 1920x1080 res in XNA, and I can't seem to find a way for the graphics device to squash the screen images to other resolutions like 1600x900 when played on different computers. How ...
0
votes
0answers
71 views

C# XNA game window's ClientBounds not equal to Viewport/BackBuffer at native resolution

I'm having a rather strange issue involving my game window and its resolution. I have a function in my Engine that sets the resolution (with the appropriate checks to make sure the resolution is ...
0
votes
2answers
378 views

C# XNA AABB vs AABB collision resolution, AABBs ghost through each other

I've been learning a bit of collision resolution through a tutorial here and I can't seem to get the AABBvsAABB resolution working, I have CirclevsCircle and AABBvsCircle resolution working with the ...
7
votes
2answers
416 views

How do I make Windows store recognize multiple resolutions?

I'm currently developing a XNA Game for Windows phone 8, it works with every emulator resolution (WXGA, WVGA, 720p). However, when I upload the XAP to the Windows phone store it tells me that only ...
6
votes
1answer
679 views

Resolution Independent

I am developing a game with XNA and I am a little desperate with resolutions. For now I have only implemented the main menu but I want to get a game that is independent of the resolution. As I am a ...
9
votes
2answers
2k views

How do I make a resolution independent system?

I'm blanking on this one. I can anchor stuff on edges of course, that would make my UI resolution independent...until it changes so much that the graphics are too small. How do I scale appropriately ...