Tagged Questions
2
votes
1answer
81 views
Should my assets match my reference resolution?
I'm confused over supporting multiple resolutions in my 2D game.
I'm currently working with a reference resolution of 1280x720. That means that all elements are positioned in a 1280x720 coordinate ...
6
votes
2answers
174 views
How do I make Windows store recognize multiple resolutions?
I'm currently developing a XNA Game for Windows phone 8, it works with every emulator resolution (WXGA, WVGA, 720p). However, when I upload the XAP to the Windows phone store it tells me that only ...
0
votes
1answer
141 views
Picking a suitable resolution for a modern low-res game?
I'm working on a 2D game project right now (using SFML+OpenGL and C++) and I'm trying to figure out how to go about choosing a resolution. I want my game to have a pixel resolution that is around that ...
1
vote
2answers
406 views
Making a 2D game with responsive resolution
I am making a 2D game, however I wish for it to be resolution agnostic.
My target resolution i.e. where things look as intended is 1600 x 900.
My ideas are:
Make the HUD stay fixed to the sides no ...
0
votes
1answer
150 views
Curiosity on any Smartphones that Run on Android 2.3.3 with Different Screen Reoslution
I have a question regarding about any smartphones that run only in Android 2.3.3. Is the size of screen or the screen resolution is always HVGA or does it have capable of running this OS (Android ...
2
votes
2answers
352 views
Keeping Aspect Screen Ratio While Stays in Center
I sqw and I tried this suggestion on PISTACHIO BRAINSTORMIN* on how to make a good and adaptive screen ration. For every different screen size, let's say I put the perfect circle as a Texture in ...
4
votes
1answer
336 views
Setting density for Android game
I am developing an Android game, in which a ball (bitmap) translates( is in motion). So I have provided motion equations for the ball. I have checked my app on Samsung galaxy S2 whose actual density ...
1
vote
1answer
98 views
FPS reticule image scaling with resolution problem
I am running into a problem when I set the resolution of my screen and the objects in the HUD. When an increase of resolution happens the reticule image becomes bigger, when I want it to stay the ...
2
votes
3answers
669 views
Optimum Screen Resolutions
Most PC games nowadays obviously come with the standard option to change the game's resolution from between 640x480 to 1920x1080 on average, depending on your monitor and whether or not you are ...
2
votes
1answer
376 views
C# different resolutions compatible application
Can you give me a quick tour for an application which has to work in different resolutions. It's a game, with lot's of graphics and images and effects. We are using C#. The game is simple 2D, looking ...
3
votes
4answers
1k views
Minimum target resolution for a desktop PC/Mac Game?
Lets assume I start a new PC/Mac desktop (not netbook) game today that will take something like one year to be released publicly and that is a lot about graphic details (not realistics, just ...