i'm was revising some code i wrote some time ago when working on the window wrapper for my rendering framework. The framework is based off DirectX, but it wasn't really using any D3D-related facility. ...
I've been tasked with building a real time "full screen" demo to run on a 5x2 array of 60+ inch LED TVs: or, in other words, a 20 megapixel display. We've got a machine built that can run a single ...