I've made a game in 1920x1080 res in XNA, and I can't seem to find a way for the graphics device to squash the screen images to other resolutions like 1600x900 when played on different computers. How ...
I'm having a rather strange issue involving my game window and its resolution. I have a function in my Engine that sets the resolution (with the appropriate checks to make sure the resolution is ...
I'm working on a simple 2D game. I've finished the mobile phone version. However, my boss wants the game to works on his RT. I'm doing the "conversion" but my buttons are in the wrong places, because ...
I'm making a game for android and would do it in 720p, but the phones got all different aspect ratios. Also thinking about a ios and windows phone port later. When the aspect ratio does not match, ...
I've been learning a bit of collision resolution through a tutorial here and I can't seem to get the AABBvsAABB resolution working, I have CirclevsCircle and AABBvsCircle resolution working with the ...
Right now I am experimenting with XAML and C# to write a small Windows Store App which supports displaying a playmat with cards. However not everyone uses the same resolution and with a somehow fixed ...
So, I'm porting a game to the Android for the first time in Unity3D. And I've run in to a few problems along the way. My current problem is the resolution doesn't seem to be right, it cuts off the ...
Can you give me a quick tour for an application which has to work in different resolutions. It's a game, with lot's of graphics and images and effects. We are using C#. The game is simple 2D, looking ...