The tag has no wiki summary.

learn more… | top users | synonyms

3
votes
1answer
115 views

Why might a PC game have a set number of resolutions?

There's an obvious reason games choose to use a set number of resolutions in fullscreen mode - a machine only has access to its own set of resolutions, and the intersection of the two sets determines ...
0
votes
1answer
112 views

LWJGL Resize window and glTranslate breaking screen resolution

I'm trying to make a 2D Tile RPG game with LWJGL but I'm having a problem with the display resizing. I want the user to be able to re-size the window to whatever size they want just by expanding it ...
-1
votes
1answer
137 views

Slick2D: Resizing the Window

I am using Slick2D, and I wanted to know which is the best way to resize, maximize, minimize the window, For example, Resizing all the images or scaling them, or Slick2D has an integrated method, Any ...
1
vote
1answer
764 views

Why does resizing my game window move and distort my rendering?

I'm starting to make a game, and the first screen I've made is a very simple loading screen with some centered text. On starting it up, the text is nicely centered: Then I resize the window, and I ...
0
votes
1answer
353 views

OpenGL resize problems

I'm developing a minesweeper game. I'm having a problem with reshaping(resize) the window. I'm using Ubuntu Linux. Following are the code snippets and the entire code is here: This is my initializing ...
4
votes
1answer
386 views

Making a game “resize-safe”

It's one thing to get the graphics aligned perfectly, it's another to do this for every single resolution and not take too much time and/or make the code unreadable due to size. Games like Battlefield ...