The replays tag has no wiki summary.
6
votes
2answers
359 views
Replay system: record inputs or events?
I read this: How to design a replay system But it don't really answer my question.
My game is built with the client "view" of the game as a separate program from the server "model" and "controller". ...
5
votes
2answers
320 views
“Super meatboy”-ish replay
I'm making a platformer built from mini-levels - and I want to create a sort of a replay of all the player tries that the player did for the level.
My question is - what is the best way to record the ...
30
votes
8answers
2k views
How are deterministic games possible in the face of floating-point non-determinism?
To make a game like an RTS networked, I've seen a number of answers here suggest to make the game completely deterministic; then you only have to transfer the users' actions to each other, and lag ...
11
votes
2answers
376 views
Ghost replay - storage and timing
I am working on a car race game and just implemented a ghost sprite for replaying past races.
I use a physics engine and after much reading I came to the conclusion that the best way to store the ...
2
votes
2answers
362 views
Deterministic replay in a modern game
I am doing a study in modern games graphics, and as part of the study it would be really helpful to be able to replay a sequence in the game multiple times.
For example, recording a series of inputs ...