Following on from the aspect ratios question, I'm interested to hear what other people are using when working on 2D UI systems (most likely their own home-grown solutions). Specifically, how do you ...
I have a simple 3d software renderer (SDL / C++) which can load a 3ds Model and render it (shaded) and rotate it around X Y Z - Axis. Now I would like to rotate / move around the object, meaning, the ...
I have cube maps in lat/long format, and i need to convert them to Horizontal/Vertical Cross, and individual cross images, is there an utility to do that?
What are the methods/tools for generating realistic skies with clouds and atmospheric shading? FOSS alternatives and spherical projections get extra points.
I've heard about deferred rendering and how using it can allow for "lots" of lights in a scene without a huge performance hit, but what is it and (from a high level) how is it implemented?
I've heard about this concept, but what is it?
I've heard about ambient occlusion and it looks nice, but what exactly is it?