The process of generating an image or series of images from a model by means of computer programming.

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4
votes
2answers
1k views

Are there any font rendering libraries for games development that support hinting?

I've used angel code's bitmap font generator quite a bit and though it's very good, I wondered if there would be a way of using the hinting information to provide a better readable result by using ...
7
votes
1answer
605 views

How does OnLive work, and is there anything special Game Developers need to do?

The OnLive service works by "cloud rendering", which is very different from the traditional model of "on-premise rendering" that we are all familiar with. How does this work at a technical level, and ...
5
votes
1answer
421 views

Deterministic random number sequence

I have an array of lights that I need to sample from randomly, but deterministically so that all the lights are sampled. Currently I use random numbers to pick a light, and then put processed lights ...
8
votes
6answers
2k views

How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games? [closed]

I have noticed that in general it seems like the 3d graphics and animations for MMOs and MMORPGs seem not as seductive and polished as the graphics for normal, non-online 3d games. How come this is ...
2
votes
3answers
722 views

Rendering a 3D scene without a window

This is kind of an odd question, but what would be the best solution for rendering a 3D scene without a render window active? The end goal would be to simply render a 3D scene to an image file. I ...
12
votes
2answers
1k views

Is Deferred Rendering The Future?

Is deferred rendering the future of real-time 3d rendering on pc hardware (at least until raytracing becomes feasible)? I'm aware of the benefits (lots of lights, less state changes) and also trouble ...
3
votes
1answer
485 views

How to prepare a sprite for a game?

For example, I created my character drawing on Paint.NET using the Pencil tool and now it's a sprite like asset. If I want him to move do I need to create many different poses for him and render them ...
6
votes
2answers
1k views

Is frustum culling necessary in a Flash/AS3 game?

I'm making a 2D game where the map will be scrolled frequently, and only a small part of it will be visible at any time. Which implementation would run faster? The naive way: Make the map a single ...
22
votes
4answers
2k views

Architecture a for a central renderer rather than self-rendering [duplicate]

For the architectural side of rendering, there's two main ways: having each object render itself, and having a single renderer which renders everything. I'm currently aiming for the second idea, for ...
2
votes
1answer
1k views

Post processing texture sizes

I'm trying to write some code to do post processing in OpenGL ES2 on the iPhone. All is fine an dandy, except I am having trouble working out how to scale the texture rendered in the rendering step, ...
7
votes
3answers
3k views

Questions about rendering access in UDK

I also asked about this over on the UDK forums, but haven't had much luck getting any responses. Basically, I have some experience with UT3 modding, but I'm just getting started with the UDK, and I ...
11
votes
6answers
10k views

LOD in modern games [closed]

I'm currently working on my master's thesis about LOD and mesh simplification, and I've been reading many academic papers and articles about the subject. However, I can't find enough information about ...
5
votes
2answers
808 views

Atmospheric Scattering

I want to add some nice atmospheric scattering to my 3D game engine but I am very concerned with conserving resources. I am not very familiar with how its done but can someone please give me some ...
19
votes
6answers
1k views

Coordinate system handling for 2D UI

Following on from the aspect ratios question, I'm interested to hear what other people are using when working on 2D UI systems (most likely their own home-grown solutions). Specifically, how do you ...
1
vote
2answers
836 views

Rotate around a 3d Object (Software Renderer)

I have a simple 3d software renderer (SDL / C++) which can load a 3ds Model and render it (shaded) and rotate it around X Y Z - Axis. Now I would like to rotate / move around the object, meaning, the ...
4
votes
2answers
1k views

Converting Cube Maps

I have cube maps in lat/long format, and i need to convert them to Horizontal/Vertical Cross, and individual cross images, is there an utility to do that?
13
votes
5answers
2k views

How can I create my own sky maps?

What are the methods/tools for generating realistic skies with clouds and atmospheric shading? FOSS alternatives and spherical projections get extra points.
42
votes
2answers
11k views

What is deferred rendering?

I've heard about deferred rendering and how using it can allow for "lots" of lights in a scene without a huge performance hit, but what is it and (from a high level) how is it implemented?
13
votes
1answer
843 views

What is a texture atlas?

I've heard about this concept, but what is it?
26
votes
5answers
41k views

What is ambient occlusion?

I've heard about ambient occlusion and it looks nice, but what exactly is it?