Tagged Questions
0
votes
0answers
122 views
3ds max render to texture in PNG
Using 3ds Max 2012, I've been able to use the "render to texture" function to successfully bake my lighting. The only problem is that these image files are always output to TGA files. I need PNG ...
0
votes
1answer
92 views
How to scale a texture in OpenGL/LWJGL?
How would I take a texture and render it to a specific size? The texture I'm rendering has a 1:1 ratio so I want to be able to render the whole image like if the window is wide then put black outlines ...
7
votes
2answers
375 views
Why are some games using some dithering pattern instead of traditional alpha for transparency?
Recently, I have seen some 3D games (eg: GTA IV) to use some kind of ordered dithering to simulate transparency / alpha.
The polygons are not transparent as usual, but instead render a dithering ...
1
vote
0answers
48 views
Rendering text with stb_font results in glitches
I'm trying to render text with OpenGL and an "inline"-font taken from the stb_fonts
The relevant code for initializing the font & rendering:
LabelFactory::LabelFactory() {
static unsigned ...
5
votes
1answer
166 views
Two graphical entities, smooth blending between them (e.g. asphalt and grass)
Supposedly in a scenario there are, among other things, a tarmac strip and a meadow. The tarmac has an asphalt texture and its model is a triangle strip long that might bifurcate at some point into ...
4
votes
1answer
1k views
Repeat texture in libgdx
How to fill region with repeated texture? Now I'm using next method:
spriteBatch.begin();
final int tWidth = texture.getWidth();
final int tHeight = texture.getHeight();
for (int i = 0; i < ...
4
votes
1answer
418 views
OpenGL ES 2.0 texture distortion on large geometry
OpenGL ES 2.0 has serious precision issues with texture sampling -
I've seen topics with a similar problem,
but I haven't seen a real solution to this "distorted OpenGL ES 2.0 texture" problem yet.
...
3
votes
1answer
325 views
How to properly render a Frame Buffer to the BackBuffer in Stage3D / AGAL
After doing a render pass with RenderToTarget (RTT), how do you properly render that texture buffer to the screen while maintaining original scale / proportions so it doesn't stretch or lose quality?
...
4
votes
1answer
2k views
Can I make a mirror with Unity Free?
If I understand correctly, render textures are a feature of Unity Pro, and that is the best way to create mirrors, TV screens, and so forth. If I am wrong, please tell me. What I would like to know is ...
0
votes
1answer
465 views
Abstracting entity caching in XNA
I am in a situation where I am writing a framework in XNA and there will be quite a lot of static (ish) content which wont render that often. Now I am trying to take the same sort of approach I would ...
3
votes
1answer
478 views
“Clone” a RenderTarget2D?
I see that some XNA resources implement ICloneable (namely the Effect class) but textures don't. I have encountered a situation where I need to make a complete copy of a RenderTarget2D texture and use ...
1
vote
1answer
607 views
Multiple Render Targets not saving data
I originally posted this question on stack overflow, but realised it might be better here. The original question can be found here
I'm using SlimDX, targeting DirectX 11 with shader model 4. I have a ...
2
votes
1answer
2k views
OpenGLES 2.0: Rendering Multiple Sprites - Texel Corruption
I'm having a tremendous time getting the second (or additional) sprites in my game engine to render properly. The first one always works great: it is positioned and sized properly in screen coords, ...
4
votes
2answers
3k views
[Unity] Render an animated texture to a screen
I'm looking for a way to write a typed text on a texture, and then render it on a screen: in the game it's just the screen of a computer where a scientist is typing text on.
The texture will be ...
11
votes
4answers
6k views
Preferred way to render text in OpenGL
I'm about tu pick up computer graphics once again for an university project. For a previous project I used a library called ftgl that didn't leave me quite satisfied as it felt kind of heavy (I tried ...
11
votes
6answers
1k views
How can I create my own sky maps?
What are the methods/tools for generating realistic skies with clouds and atmospheric shading?
FOSS alternatives and spherical projections get extra points.
10
votes
1answer
464 views
