0
votes
0answers
39 views

Skeletal Animation in DirectX

A few weeks back I asked the following question: Are there alternatives to Vertex Tweening? I was pointed towards Skeletal Animation, or more specifically: Hardware Skinning. While I found quite some ...
3
votes
1answer
111 views

how to change the number of rendered frames in Blender

i´m using blender to render an animation in single pictures and i want to make an 16 frames animation out of an 24 frames one without changing the set keyframes. Is there an option to skip every 3rd ...
0
votes
2answers
369 views

Game thread, render thread, animation/inverse kinematics, and synchronization

In a multithreaded setup with a game logic thread and a render thread, with some kind of skin mesh animation with inverse kinematics plus etc how does animation work? Does the game logic thread just ...
0
votes
2answers
885 views

Libgdx Animation Timing

I'm having a small issue with libgdx animation. I'm using getKeyFrame() to get the current frame of the animation and I'm updating the state time by adding on deltaTime in my update function for the ...
9
votes
2answers
525 views

Good practices in screen states management?

I wonder what are the best ways to organize different screens in a game? I am thinking of it like this: Inheriting a base State class, and overriding update and render methods, to handle the current ...
1
vote
1answer
490 views

Mental Ray render loss in Maya?

The option in the rendering menu of Maya doesn't say "Mental Ray" anymore. Please help me to get it back, or even a better plugin for Maya game quality rendering.
6
votes
6answers
1k views

How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games?

I have noticed that in general it seems like the 3d graphics and animations for MMOs and MMORPGs seem not as seductive and polished as the graphics for normal, non-online 3d games. How come this is ...