0
votes
2answers
569 views

Irrlicht rendering basic OBJ

I have been trying to render a "room" with some basic functions and I found some "bugs". So at first I have made a "room" out of 6 planes in blender and gave each of them a diffrent color. ...
2
votes
1answer
236 views

Software rendering 3d triangles in the proper order

I'm implementing a basic 3d rendering engine in software (for education purposes, please don't mention to use an API). When I project a triangle from 3d to 2d coordinates, I draw the triangle. ...
1
vote
1answer
178 views

Triangle Strips of Tetraheron

I am confused about the triangle strip representation of closed mesh .The vertex buffer for triangle strip representation of the a figure is shown below: A(0,1) B(0,0) C(1,1) D(1,0)E(2,1) vertex ...
1
vote
1answer
307 views

Realtime rendering using a ray tracing engine

I want to render an object that has a mesh with one million hexagonal elements(100 * 100 * 100). Lights, shadows and textures is not important and each element has a solid color. and finally, the ...
0
votes
1answer
215 views

3D Huge mesh rendering

I am writing a program, that as input, I have a huge (10^6 elements) 3d mesh (with hexagonal shaped elements), and I want to realtime render it, but not as real-time as a game. It just can show the ...
1
vote
3answers
357 views

What name (if any) applies to this particular 3D rendering technique?

Is there a name for this technique where when instead of rendering certain polygons, you just calculate a few key points and do the drawings in 2d? For instance, instead of rendering a sphere, you ...
2
votes
1answer
341 views

What is the best way to render eletric wires (like in gta 4)?

From the top of my mind, I see 2 ways to do it : classic mesh. (but that's likely to be a lot of tris for little screenspace) bilboards (but the placements of the billboards may be tricky. still ...