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-1
votes
1answer
206 views

Help needed throwing a ball in AS3

I'm working on a flash game, coding on the time line. What I'm trying to accomplish is the following: With the mouse you swing and throw/release a ball which bounces against the walls and eventualy ...
5
votes
3answers
416 views

XNA shader compiler error in release mode

I'm having a hard time figuring out if I'm doing something wrong, or if there is a bug with Visual Studio. I want to pass a float into my pixel shader, clamp it to a value, and then return it as part ...
10
votes
2answers
309 views

Which approach is better: Frequent small updates, or occasional large ones?

I recently released the first publicly available free Alpha for my top-down shooter: Dread I'm trying to decide whether a weekly / bi-weekly small update release schedule is better than the more ...
4
votes
3answers
225 views

How can I deploy an Android game without going through the marketplace?

How do I deploy an Android app without publishing it in the marketplace? Let me back up a minute. I have short release cycles (2-4 weeks or less), and I would like to release a partially complete, ...
7
votes
3answers
198 views

When Should You Revisit Old Web/Mobile Games To Improve Them?

Note: I would like this to be specific to mobile and web games, since they have easier distribution methods than other models. Based on the examples in my interfaces question, it looks like (as ...
14
votes
5answers
486 views

How to tie a bullet release with a firing animation

Lets say you have an animation that you want to happen when firing a bullet. How would you get the bullet to show up at the end of the animation. The only thing I can figure out is to know the time ...
3
votes
4answers
311 views

Sanity checks vs file sizes

In your game assets do you make room for explicit sanity checks, or do you have some generally expected bounds which you assert? I've been thinking about how we compress data and thought that it's ...
1
vote
3answers
1k views

Should I package and sell my game on the unity3d asset store?

I'm trying to figure out if I should refurbish and refactor a game I and some friends have made. It's released on kongregate and wasn't a super hit but I feel there's a lot of interesting techniques ...
11
votes
5answers
455 views

What criteria should I have met before releasing a game?

I am working on a hobby game that is played in the browser (not flash). It is a sort of civilization simulator. It is a pretty substantial sized game that I hope one day has many players. My question ...
3
votes
3answers
431 views

Where can I find a list of local japanese game publishers

What would be a good starting point for locating small or medium size game publishers in Japan. We have a US/EU released game that we believe will fit the Japanese market well, and are looking for ...
2
votes
1answer
279 views

How to include compiled GameMonkey script in final game release instead of script source?

I use GameMonkey to script the game play and use the script from my C\C++ host game. I've got it working the script with my engine. But I have a question. In these engines like Torque, Unreal, Unity, ...
2
votes
3answers
298 views

Directory paths for resources and assets

If I have a file stucture for my final, released game something like: Main folder Media Images Other assets Sounds Executable List item And a different one for my 'in development' project, ...
11
votes
2answers
877 views

Where should I host my flash games?

I'm looking at hosting my flash game on a site like Kongregate or NewGrounds, but with so many choices, I'm left wondering what are the pros & cons of the various options? I'm interested in: ...