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-1
votes
1answer
63 views

Choosing AI strategy

How would I choose to design an AI that would know the rules of the game, however not know the game world before hand? Given fx. a Sokoban game, I could teach it using Reinforcement Learning to play ...
-3
votes
1answer
47 views

How/where can i learn everything unity2d [closed]

I just learnt unity basics and would like to learn everything else related to 2d development beginner to advanced in less time. Because i dont want to stick to game business/development for a long ...
1
vote
1answer
81 views

Is reinforcement learning overkill for a vehicle steering bot?

I'm slightly familiar with the reinforcement learning (through this edx.org MOOC). Also I'm aware of reactive planning technique. I want to write a vehicle bot for a racing game, where cars have to ...
2
votes
1answer
190 views

Neural Net Controlled Car

I'm trying to make an AI car controlled by a neural net. I saw this two videos: Neural Network Demo and Q Learning and neural network in 2D car driving and I want to replicate that. I already have ...
2
votes
1answer
143 views

How can I ensure the player learns all skills in a single open level?

I am making a game that only has a single level. It is a survival game. If there were multiple levels, I can have the player learn new skills gradually. For example, level one requires jumping, level ...
2
votes
2answers
234 views

(XNA) Possible to hide, compress, or rename .XNB files?

I'm fairly new to XNA (only a week into C# and XNA at this point) but I have been developing games for a while now, and the program I used did not require any/many external files in creating an ...
1
vote
2answers
1k views

Tic Tac Toe, Reinforced Learning and Hash Tables - Don't understand how to create a game

For my data structures course, we were asked to create Tic Tac Toe(3x3)that: 1) Has two player - dumb and smart(computer plays both sides) 2) Dumb player - "X" , always makes first move, and all of ...
1
vote
2answers
1k views

Suggestion for C++ reinforcement learning library to control flocking algorithm

I am looking to use reinforcement learning to adaptively modify the weights involved in a flocking algorithm (i.e. 'boids'). Searching google revealed several libraries, but I don't know anything ...