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2
votes
1answer
78 views

Neural Net Controlled Car

I'm trying to make an AI car controlled by a neural net. I saw this two videos: Neural Network Demo and Q Learning and neural network in 2D car driving and I want to replicate that. I already have ...
2
votes
1answer
67 views

How can I ensure the player learns all skills in a single open level?

I am making a game that only has a single level. It is a survival game. If there were multiple levels, I can have the player learn new skills gradually. For example, level one requires jumping, level ...
2
votes
2answers
163 views

(XNA) Possible to hide, compress, or rename .XNB files?

I'm fairly new to XNA (only a week into C# and XNA at this point) but I have been developing games for a while now, and the program I used did not require any/many external files in creating an ...
1
vote
2answers
1k views

Tic Tac Toe, Reinforced Learning and Hash Tables - Don't understand how to create a game

For my data structures course, we were asked to create Tic Tac Toe(3x3)that: 1) Has two player - dumb and smart(computer plays both sides) 2) Dumb player - "X" , always makes first move, and all of ...
1
vote
2answers
884 views

Suggestion for C++ reinforcement learning library to control flocking algorithm

I am looking to use reinforcement learning to adaptively modify the weights involved in a flocking algorithm (i.e. 'boids'). Searching google revealed several libraries, but I don't know anything ...