My goal is to create accurate reflections, sampled from a dynamic cubemap, for specific 3d objects (mostly lights) in XNA 4.0. To sample the cubemap I compute the 3d reflection vector in a classic ...
Hey there I'm trying to create a plane that can have a texture on it and reflect the 3d elements around it. for example a plane with a laminate floor texture and above it a cube rotating. I want the ...
I'm designing a 3D model using Rhinoceros 5, and after having created the UVMap with UVLayout, I've imported the .obj file back into Rhinoceros to apply materials to it. I've successfully added ...
I'm interested in a subset of ray-tracing functionality. Specifically, I have a mirror surface (specified as some bidimensional surface, as of yet with no specified implementation, maybe some ...