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Understanding how texCUBE works and writing cubemaps properly into a cube rendertarget

My goal is to create accurate reflections, sampled from a dynamic cubemap, for specific 3d objects (mostly lights) in XNA 4.0. To sample the cubemap I compute the 3d reflection vector in a classic ...
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How can I enable flat surface reflections in UE4 on mobile?

Could someone please tell me how do I enable reflections on flat surfaces on a mobile in UE4? I have a simple room with one directional light. I need reflections on the tables and ground planes. I ...
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Integrating specular, diffuse reflection and refraction

I am implementing an MLT bidirectional path tracer. I have a problem integrating diffuse, specular reflection and refraction. 1) The first problem is diffuse and specular reflection. Diffuse ...
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107 views

Realtime local reflections of particle system

I'm finding my way around CryEngine 3 (through Steam) and want to create a simple effect where a fire on shore is reflected in a body of water. For testing purposes, I've made the water dead calm... ...
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CreateDelegate need some highlights

I'm trying to understand how to properly use Delegates in c# with Unity3d. What I'm trying to achieve is to dynamically create on Start a list containing all the methods contained in the class so ...
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Libgdx trying to get reflection of ball with plane in 3D space

I just cannot seem to get the right reflection result. Have tried reordering the operations but none seem to work. Hoping someone might tell me what I am doing wrong. Trying to accomplish the formula ...