1
vote
1answer
32 views

Correcting Lighting in Stencil Reflections

I'm just playing around with OpenGL seeing how different methods of making shadows and reflections work. I've been following this tutorial which describes using GLUT_STENCIL's and MASK's to create a ...
4
votes
0answers
115 views

How can I implement real-time mutual object reflection?

So, given a scene like this (cubemap skybox with "real" spheres) Everything looks great, except for the fact that the spheres don't reflect each other. What's a good way to go about this? The ...
3
votes
1answer
155 views

Rendering metallic look

I would really like to get the same metallic reflection look as in CSR Racing for my game in the simplest way possible. It doesn't have to be top-notch, but right now my rendering looks horrible and ...
1
vote
1answer
1k views

How to draw reflection of shaded objects in OpenGL?

I am trying to draw a scene with objects floating around and a mirror among them to reflect the objects in front of it. I managed to draw the reflection properly when the floating objects aren't ...