Would it be more efficient to handle 2D collision detection with polygons, rather than both squares/polygons?
I'm working on a 2D game engine and I'm trying to get collision detection as efficient as possible. One thing I've noted is that I have a Rectangle Collision collider, a Shape (polygon) collider and a ...
I'm building a game where the player's character can attack bad guys and vice versa. I built this with the concept of an "attack cooldown" because I don't want units to be able to attack each other ...
I am currently working on a project. Some time ago I realized that I do achive my goals but the more code and prototypes I add the more I feel like there is no going back. For example some of the ...
According to Game Coding Complete 4th. ed. processing input via the following is considered unmanagable and inflexible. But does not show an example. I've used the Command pattern to represent GUI ...