# Tagged Questions

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96 views

### Calculate average of arbitrary amount of quaternions (recursion)

Simply calculate the average for 2 Quaternions should work like follows right? : Quaternion.Lerp(rotationlist[0].transform.rotation, rotationlist[1].transform.rotation, 0.5f); And now I tried to ...
40 views

### Recursive method causes an OutOfMemory error [duplicate]

If a GameObject in my game has a special ability it triggers it, but I want all the special GameObjects that this GameObject affects to also trigger their abilities, for example if a bomb hits some ...
78 views

### Method causes OutOfMemory error

If a GameObject in my game has a special ability it triggers it, but I want all the special GameObjects that this GameObject affects to also trigger their abilities, for example if a bomb hits some ...
80 views

### Java - Trouble with recursion and rectangle placement

I am using Android API's and using the RectF class for rectangles. I have a list of blocks that are on the screen at one time. Each block is given a random position, and then I go through all of the ...
91 views

### How to iterate a sprite group correctly in Pygame avoiding “maximum recursion depth exceeded”?

I'm making a game and I have almost finished it, but I'm usually finding the error RuntimeError: maximum recursion depth exceeded when I iterate a sprite group. This is an example and the group is ...
501 views

### How to determine if a 3D voxel-based room is sealed, efficiently

I've been having some issues with efficiently determining if large rooms are sealed in a voxel-based 3D rooms. I'm at a point where I have tried my hardest to solve the problem without asking for help,...
149 views

### Pathfinding results in false path costs that are too high

I'm trying to implement pathfinding in a game I'm programming using this method. I'm implementing it with recursion but some of the values after the immediate circle of tiles around the player are ...
1k views

### Implement Negascout Algorithm with stack

I'm not familiar with how these stack exchange accounts work so if this is double posting I apologize. I asked the same thing on stackoverflow. I have added an AI routine to a game I am working on ...
417 views

### Tessellating/Subdividing a quad

I am creating a quad that starts as a single quad, then divides itself multiple times (from 1 -> 4 -> 16 -> 64 -> 256 etc) but I have encounted an issue. When I get to 64 sub divisions only 16 quads ...