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1answer
97 views

How to accurately count 1 second within my logic update?

I have the following method: long time = system.nanoTime(); public void count(){ if (System.nanoTime() > (time+1000000000)){ //Output something or perform action here ...
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0answers
11 views

Browser based game Users location issue [duplicate]

In the last weeks i started to develop a space based strategy/mmorpg.. everything is going fine except one issue..that's player location on the map. The problem is that let's say for example 500 users ...
0
votes
1answer
207 views

Android local multiplayer

I am working on a FPS game for Android and I want to make a support for local multiplayer with no additional devices or server required. One of the player's devices would serve as a server, getting ...
10
votes
2answers
503 views

Where can I find real-world map data for a game?

I want to build a game with a concept similar to Ingress, where the game map is overlaid on a real one. Where can I find map data for an app like that? How (generally) do I integrate my own game ...
1
vote
0answers
136 views

How should I handle “real time” events in an online strategy game? [duplicate]

Some online strategy games have real time events. For example when you send troops to attack somewhere, the attack happens at the right time in the future. Checking the database again and again to get ...
0
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2answers
125 views

Help choosing a collision prediction method?

This takes a little backstory, bear with me. This is also a very general question, and I'm aware that without greater specifics the best answer might be "it depends." So the context is that we're ...
2
votes
4answers
218 views

Timing - use individual timer for every task or global timer?

I'm writing a game, where a player controls a spaceship. It regenerates energy over time. So I need to make a little timer that adds certain amount of energy to the pool per second. My enemies also ...
4
votes
2answers
147 views

How do I synchronise real-time moves of players on a grid?

I'm working on a real-time game based on a grid. Each player can move a single square at a time. A server tracks the game state and notifies clients of changes. It's possible for two players to make ...