I'd like to do a simple 2D shadow calculation algorithm by rendering my environment into a texture, and then use raytracing to determine what pixels of the texture are not visible to the point light ...
I'm going on with my own ray tracer as an iPad app for a school project. This is the result with soft shadow, antialiasing, pure reflective and pure transparent object: Now i want to change the ...
Here I am again with my ray tracer for ipad. Now I'm trying to add glossy reflection to an object. How do i implement it? I read some documentation online like these: ...