Tagged Questions
3
votes
1answer
246 views
Procedural mesh generation from raytracer
I'm interested in applying the following technique:
Define game objects using a object definition DSL similar to what you would use for a raytracer (e.g. POVRay)
Use a specialised raytracer to ...
1
vote
1answer
252 views
Realtime rendering using a ray tracing engine
I want to render an object that has a mesh with one million hexagonal elements(100 * 100 * 100).
Lights, shadows and textures is not important and each element has a solid color.
and finally, the ...
0
votes
1answer
187 views
3D Huge mesh rendering
I am writing a program, that as input, I have a huge (10^6 elements) 3d mesh (with hexagonal shaped elements), and I want to realtime render it, but not as real-time as a game. It just can show the ...