I am working on a simple ray tracer but I don't understand some of the formulas. One that is bugging me at the moment is this: If a sphere is centred at origin, a point p lies on a sphere of ...
I'm interested in applying the following technique: Define game objects using a object definition DSL similar to what you would use for a raytracer (e.g. POVRay) Use a specialised raytracer to ...
I'm developing a basic triangle mesh raytracer on a short deadline. This means I can't implement every feature I come across, so I'm looking for some feedback about which features you think are most ...