Tagged Questions
4
votes
4answers
547 views
Cast ray to select block in voxel game
I am developing a game with a Minecraft-like terrain made out of blocks. Since basic rendering and chunk loading is done now, I want to implement block selecting.
Therefore I need to find out what ...
6
votes
1answer
498 views
Skewed: a rotating camera in a simple CPU-based voxel raycaster/raytracer
TL;DR — in my first simple software voxel raycaster, I cannot get camera rotations to work, seemingly correct matrices notwithstanding. The result is skewed: like a flat rendering, correctly rotated, ...
5
votes
2answers
577 views
What are the time-efficiency characteristics of these voxel data structures?
Real-time, high-resolution voxel raycasters tend to use one of the following optimising data structures in order to achieve interactive frame rates. What are the pros and cons to these, and what other ...
4
votes
0answers
522 views
Raycasting problem
I have a problem with my raycasting. I have 8 cubes, that define the first level of an octree (Eg. they create bigger cube).
I need to raycast them and "render" each cube. If I have only one cube, ...