Tagged Questions
0
votes
3answers
83 views
Keeping raycast on the same level
I want my raycast to end at certain height(red line). But as the game is 3D and the camera rotates I can't use a fixed magnitude. What I thought was a stroke of genius, I figured I'd project the ...
3
votes
1answer
337 views
Raycasting tutorial / vector math question
I'm checking out this nice raycasting tutorial at http://lodev.org/cgtutor/raycasting.html and have a probably very simple math question.
In the DDA algorithm I'm having trouble understanding the ...
0
votes
1answer
118 views
Is it safe to cast my 2D points to 3D points for a library which only takes Vector3s?
I need to cast a ray in 2D space for bullet collision detection, but the Ray.Intersects method requires a BoundingBox which uses vector3's not vector2's. My question is should I just ignore the Z ...
1
vote
1answer
220 views
XNA - Incorrect Mouse Ray?
I have the following code:
Vector3 nearSource = new Vector3(mState.X, mState.Y, 0.0f);
Vector3 farSource = new Vector3(mState.X, mState.Y, 3.0f);
Vector3 nearPoint = ...