Tagged Questions
0
votes
3answers
83 views
Keeping raycast on the same level
I want my raycast to end at certain height(red line). But as the game is 3D and the camera rotates I can't use a fixed magnitude. What I thought was a stroke of genius, I figured I'd project the ...
5
votes
1answer
501 views
Why doesn't Unity's OnCollisionEnter give me surface normals, and what's the most reliable way to get them?
Unity's on collision event gives you a Collision object that gives you some information about the collision that happened (including a list of ContactPoints with hit normals).
But what you don't get ...
4
votes
1answer
452 views
Finding if a point is inside of a mesh (Point-in-polyhedron)
How can I find if a point (Vector3) is inside of a mesh? Would this work for both concave and convex objects? I read somewhere that if you raycast in both directions of every axis (X, -X, Y, -Y, Z, ...
2
votes
1answer
986 views
Raycasting in Unity3D?
I have a game object on screen represented by a cube (but say it was a quad or something else all the same).
How do I raycast to check intersections? Keeping in mind I may not be raycasting fora ...