Tagged Questions
1
vote
1answer
435 views
Problems implementing a screen space shadow ray tracing shader
Here I previously asked for the possibility of ray tracing shadows in screen space in a deferred shader. Several problems were pointed out. One of the most important problem is that only visible ...
1
vote
1answer
247 views
How to calculate the viewing cone radius at a distance in raymarching?
I'm "raymarching distance fields" (proper lingo: sphere-tracing) in GLSL. To implement cone-marching atop of it (and also to minimize the number of raymarching steps regardless of whether ...
5
votes
1answer
342 views
Raymarching artifacts
I was playing with raymarching using distance fields in GLSL sandbox and got stuck with a strange problem with artifacts.
Click here and take a look at the spheres generated in corners, they have ...