Tagged Questions
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How to not-unroll loops in Shader Model 3 HLSL
I'm working on raycaster in HLSL, unfortunately it have to be in DX9. But it cannot be compiled
I did similar raycaster in DX11 and i know that there is always problem with FXC compiler that it tries ...
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Hashing 3D position into 2D position
I am doing volumetric raycasting and curently working on depth jitter. I have 3D position on ray and want to sample 2D noise texture to jitter the depth.
Function for converting (or hashing) 3D ...