Tagged Questions
3
votes
1answer
296 views
3d Picking under reticle
i'm currently trying to work out some 3d picking code that I started years ago, but then lost interested the assignment was completed (this part wasn't actually part of the assignment).
I am not ...
0
votes
1answer
2k views
OpenGL ES 2.0 gluUnProject
I've spent more time than I should trying to get my ray picking program working. I'm pretty convinced my math is solid with respect to line plane intersection, but I believe the problem lies with the ...
2
votes
4answers
139 views
Ray Triangle Intersection issue
I'm trying to perform ray triangle intersection on a mesh made of triangles. The below code seems to work fine but only about 50% of the time. The ray often gets into positions where no intersection ...
3
votes
1answer
815 views
Ray-plane intersection to find the Z of the intersecting point
I have a rectangle in 3d space (p1, p2, p3, p4) and when the mouse rolls over it I need to calculate the exact Z of the point on the rect, given the mouse coordinates (x, y).
Would a Ray-plane ...
3
votes
1answer
4k views
3D Ray Casting / Picking
I am not sure if I should post this link, but I feel this falls into game development just as much as it does math. I have a ray cast's far and near values and I am trying to calculate the end point ...