Tagged Questions
3
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1answer
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Raycasting tutorial / vector math question
I'm checking out this nice raycasting tutorial at http://lodev.org/cgtutor/raycasting.html and have a probably very simple math question.
In the DDA algorithm I'm having trouble understanding the ...
1
vote
1answer
753 views
Raycasting Collision Detection
I need to check for collisions when firing a bullet, but I have a few questions first. My game is 2D and tile based, it also uses the XNA framework. From what I've read raycasting or continuous ...
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1answer
118 views
Is it safe to cast my 2D points to 3D points for a library which only takes Vector3s?
I need to cast a ray in 2D space for bullet collision detection, but the Ray.Intersects method requires a BoundingBox which uses vector3's not vector2's. My question is should I just ignore the Z ...