I am developing a game with a Minecraft-like terrain made out of blocks. Since basic rendering and chunk loading is done now, I want to implement block selecting. Therefore I need to find out what ...
I am not sure if I should post this link, but I feel this falls into game development just as much as it does math. I have a ray cast's far and near values and I am trying to calculate the end point ...
I have a game I'm working on in which items are "placed" and "selected". In order to do this, I need to determine what triangle in a mesh the cursor is pointing to. I have no trouble with getting ...