I would like to intersect a thick ray (actually a cylinder) with an AABB. The current code to perform intersection with the ray is the following. template <class RealT> bool ...
I am wishing to do what is described in this topic: http://www.allegro.cc/forums/print-thread/283220 I have attempted a variety of the methods mentioned here. First I tried to use the method ...
I want to develop simple RPG with ray casting rendering. I chose SDL for graphics and input. The problem is there is no native line drawing in it, which I need to start prototyping a ray casting ...