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1answer
64 views

How can I rasterize 3D triangles in software?

I am creating a 3D software renderer, and I have a wire frame cube rendering. Now I am working on solid color rendering and I am wondering what an efficient algorithm for shading the contents of the ...
3
votes
2answers
132 views

Retro Racing Renderer

While I have a lot of experience with coding SW&HW 3D rasterizers across multiple platforms and eras, I never got to coding a 2D renderer for a non-polygonal racing game with multiple rolling ...
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0answers
22 views

UV texture mapping with perspective correction works for 50%

So, I've been trying to get the UV texture mapping down with perspective correction. The triangle rasterization seems to work. The interpolation seems to work too. It's just the perspective ...
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vote
2answers
122 views

Is the rendering of distorted point clouds more complex?

I have two point clouds of n points: A dense ball-shape point cloud with many points inside A spherical point cloud with points on its surface. Is there (really) any difference between rendering ...
1
vote
1answer
153 views

(XNA) Stretching Images (Sprites) without Blur (Rasterizing?)

thanks for clicking on this question although it has likely one of the most un-specific and confusing titles on this site. I am somewhat new to XNA and I have only posted 1 question on this site ...
0
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1answer
285 views

What coordinates are we passing to pixel shader from vertex shader?

I have read articles about shader programing and understood the very basic knowledge of shader programing. One thing I always get confused is about the texture mapping. What I pass(output) from VS to ...
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2answers
9k views

How do you draw a straight line between two points in a bitmap?

I'm playing around with height maps (bitmaps), trying to create some of my own in my game, and for that I need to implement some basic drawing methods. I've quickly realized that drawing straight ...
0
votes
1answer
107 views

Triangular grid and rendering to a texture (Direct3D 11)

Is it possible to render vertex data from a triangular grid into a texture with a same size (i.e. 3x3 vertices to 3x3 pixels - each pixel is representing one vertex)? Consider following situation. I ...
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vote
1answer
295 views

DirectX11 pixel shader in pipeline is missing

I'm writing a program which displays a MS3D model using DirectX, and unfortunately, the result shows nothing on the screen. When I use the Graphics Debugger from Visual Studio 13, I notice that the ...
0
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1answer
121 views

Keep rasterized pixel amount constant

I have a scene that is rendered from the point of view of the light using an orthographic projection matrix. For an arbitrarily shaped and oriented object that doesn't change its shape or size in ...