I know of the Truskill algorithm, it's quite complex but effective. My question is there other algorithms/methods to determine a players skill for accurate measuring for multi-player competitive ...
What middle tier and backend libraries exist for handling player matching and out of game information?
Are there any libraries or frameworks readily available that handle player metrics, rankings, matching, tournaments, etc? Anything for managing the player community? (Please don't say DotNetNuke)
Given a situation where I have a pool of X people of different scores (ranks) S with game size N. How do I partition the pool into N sized games where the standard deviation of ranks for each games is ...