I know of the Truskill algorithm, it's quite complex but effective. My question is there other algorithms/methods to determine a players skill for accurate measuring for multi-player competitive ...
What middle tier and backend libraries exist for handling player matching and out of game information? [closed]
Are there any libraries or frameworks readily available that handle player metrics, rankings, matching, tournaments, etc? Anything for managing the player community? (Please don't say DotNetNuke)
Given a situation where I have a pool of X people of different scores (ranks) S with game size N. How do I partition the pool into N sized games where the standard deviation of ranks for each games is ...