A method of prioritizing a set of similar entities by comparing a value. Can be used to order players by competency (win %) or equipment by cost.

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2
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1answer
169 views

Will changing app name in iOS app store affect/reset app ranking?

I want to change the name of my app but was wondering if that would change/affect/reset the ranking it already has. Anyone know?
4
votes
1answer
172 views

Player ranking using ELO with more than two players

I would like to use ELO to track player rankings between matches of a certain game, however the game can be played with up to four players in a match. I have seen games like Carcassonne use ELO with ...
1
vote
2answers
293 views

Implementing Online Leaderboards for indie windows PC Game

I've just finished my game and I'd like to add some ranking functionality to it. I have a mySQL database running on my website and want to be able to insert and retrieve data from it. My knowledge in ...
1
vote
1answer
305 views

Efficient existing rating system for multiplayer?

I would like to add a rating for online version of a board game. In this game there are many game rooms each normally having 3-4 people. So I expect that player's rating adjustments (RA) should ...
1
vote
2answers
258 views

Ranking system in an Android Open Source project

This is my first question in any stackexchange board, but I've been reading Stack Overflow answers for a few months. I hope this question is appropriate for this one. I am developing a simple Android ...
1
vote
3answers
164 views

How to compute highscores, so that 10 matches will “correctly” compete 100 matches

When computing highscores, it is possible to: count sum of points (in every match), count average of points (across all matches). Sum is vulnerable to: multiple low-quality matches. Average is ...
4
votes
1answer
113 views

Which K-factor should be used in case players have different K-factor values

I am implementing a ranking system based on the Elo rating and cannot get a point about the K-factor. If two players with different skills and, therefore, different K-factors are playing, which ...
2
votes
3answers
492 views

Player Ranking System

Already posted this on another forum but I'll repost it here because I'm curious if this is a good forum for game-design questions. I'm looking to design a player ranking system for my game. The ...
5
votes
2answers
308 views

Giving points to users - how can I make it interesting?

I have a website where users can choose the winner of a sporting event. If they guess correctly they get 1 point, otherwise they receive zero points. At the end all users are ranked based on their ...
7
votes
3answers
759 views

ELO algorithm for handling people who don't play often

I'm using the ELO algorithm to rank players in an ongoing pong competition. Most players play every day, but we've got one player who hasn't played in a month. My algorithm currently only tracks ...
6
votes
1answer
176 views

How can player actions be “judged morally” in a measurable way?

While measuring the player "skills" and "effort" is usually easy, adding some "less objective" statistics can give the player supplementary goals, especially in a MUD/RPG context. What I mean is that ...
3
votes
2answers
214 views

Match Making Groups of Players

Given a situation where I have a pool of X people of different scores (ranks) S with game size N. How do I partition the pool into N sized games where the standard deviation of ranks for each games is ...
6
votes
4answers
1k views

Simplest most effective way to rank and measure player skill in a multi-player environment?

I know of the Truskill algorithm, it's quite complex but effective. My question is there other algorithms/methods to determine a players skill for accurate measuring for multi-player competitive ...
6
votes
3answers
216 views

What middle tier and backend libraries exist for handling player matching and out of game information?

Are there any libraries or frameworks readily available that handle player metrics, rankings, matching, tournaments, etc? Anything for managing the player community? (Please don't say DotNetNuke)