I am making a procedurally generated space exploration game in unity. I'm currently generating 5000 stars in a cube of a fixed size. Each star just gets a random 3d coordinate. What I would like to do ...
I'm making a game for an assignment at university. The game I am making requires random household appliances around a house to "turn on" at random times. The player must run around the house turning ...
I was planning on making a tile based 2D game that has a random world generation. The game world itself is made out of several floating islands and the later half of the game world is generated as a ...