I've been trying to find an algorithm that will take in an x value, a y value, and a seed value and then spit out a number between 0 and 255 (or an int that I can cut up into bytes). I want to be able ...
I'm making a game for an assignment at university. The game I am making requires random household appliances around a house to "turn on" at random times. The player must run around the house turning ...
I am trying to make a cellular automate cave but want to keep the middle empty. How should I change the chance based on the distance from the middle? I don't want to completely deny it just want a ...