Algorithms or methods to produce events or behavior that is random in nature.
3
votes
3answers
306 views
How can multiple clients be out of sync if they use the same RNG seed?
I have been working on a client-server architecture to enable LAN play for my open source game, Aigilas. In its current state, players stay synced in all running instances of the game but enemies and ...
-3
votes
2answers
162 views
How do I make my code randomly generate platforms and scroll up simultaneously for a doodle jump-style game? [closed]
I'm making a platforming game that is similar to doodle jump. I have code with a preset lvl, but I want the game to generate platforms randomly as the player ascends. Another problem I have is that ...
1
vote
3answers
371 views
Randomly placing items script not working - sometimes items spawn in walls, sometimes items spawn in weird locations
EDIT: I changed some code after getting advice from colleagues. However it still has problems occasionally, though the problems aren't as bad or frequent. Here's the new code I'm actually using: `
...
2
votes
3answers
178 views
Using random numbers with a bias
I appear to be awful at describing the question so I'll try and describe the problem.
I want to add a random amount of heads to my creatures but I want to be able to determine several things.
a) The ...
6
votes
8answers
433 views
Randomly spawning objects so they don't intersect [duplicate]
I've got this code for spawning enemy objects in random places:
for (int i = 0; i < 7; i++){
enemyObject = new Enemy((r.nextInt(Main.WINDOW_WIDTH), r.nextInt(Main.WINDOW_HEIGHT));
}
The ...
3
votes
1answer
131 views
What algorithm to use to fill a KenKen square board with cages?
I am working on recreating KenKen, a popular math puzzle involving a blank grid that is divided into "cages". Each cage is just a collection of adjacent squares and has a clue which is generally a ...
14
votes
3answers
750 views
How do history generation algorithms work?
I heard of the game Dwarf Fortress, but only now one of the people I follow on Youtube made a commentary on it... I was more than surprised when I noticed how Dwarf Fortress actually generates a ...
0
votes
2answers
181 views
Generate different types of enemies with different randomness
What I want - I want to have some magic function getEnemyType(currentLevel), which will return, for example, a number. Number is enemy type, let's say, there are ten (10) types. 1 - the easiest, 10 - ...
4
votes
5answers
431 views
Handling random with unique chance in Python
Okay, let's say you have a handful of enemies, each with their own 'rarity' to spawn.
For example:
monsterlist = []
snake = 'snake', 60
wolf = 'wolf', 80
antlion = 'antlion', 30
...
8
votes
2answers
437 views
Random Zelda-style map generation
Im trying to randomly generate a map of rooms connected by doors, and I've succeeded in generating one using this code:
public void generate(GameContainer gc) {
rooms = new ...
4
votes
2answers
702 views
Algorithm for random flight of a fly
I'm new to game development. What is a good algorithm to model the random flight of a fly? I've been looking at path-finding algorithms, but they don't give any interesting random behaviour.
2
votes
2answers
185 views
Looking for an elegant way to represent fixed parts of a randomly generated level map
I'm coding from scratch a small experimental game on a medium-sized random rectangular square tile map. (Say, a map of a dungeon.)
There are several types of tiles (for example: floor, wall, monster, ...
-4
votes
4answers
101 views
How to select a random node [closed]
I need to know if it is possible to select a random node or select a node itself because I'm doing a zombie AI and I need him to randomly move, and I wanted to know if it's possible to do it and how.
0
votes
2answers
243 views
Shuffle tiles position in the beginning of the game XNA Csharp
I'm trying to create a puzzle game where you move tiles to certain positions to make a whole image. I need help with randomizing the tiles start position so that they don't create the whole image at ...
1
vote
1answer
209 views
Random Movement for multiple entities
I have this code for a arraylist of entities.
All the entities use the same random and so all of them move in the same direction. How can I change it so it generates a new random number for each ...
2
votes
1answer
293 views
Can I randomly generate an endless road?
So suppose we stand on a position(x0, y0) of a map. We can only move on the horizontal plane(no jump and stuff) but we can move forward, left, or right (in a discrete math way, i.e. integer movement).
...
4
votes
2answers
819 views
Random World Generation [duplicate]
Possible Duplicate:
How are voxel terrain engines made?
I'm making a game like minecraft (although a different idea) but I need a random world generator for a 1024 block wide and 256 block ...
0
votes
1answer
141 views
Creating a newspaper that effects the game's economy?
I am writing a game in Objective C/cocos2d where a newspaper is a central part of what controls or rather effects the game's world economy as well as what a city might do (such as increase X, reduce ...
2
votes
2answers
1k views
How do I randomly generate a top-down 2D level with separate sections and is infinite?
I've read many other questions/answers about random level generation but most of them deal with either randomly/proceduraly generating 2D levels viewed from the side or 3D levels. What I'm trying to ...
1
vote
1answer
317 views
Generating random tunnels
What methods could we use to generate a random tunnel, similar to the one in this classic helicopter game? Other than that it should be smooth and allow you to navigate through it, while looking as ...
1
vote
1answer
532 views
Having troubles with LibNoise.XNA and generating tileable maps
Following up on my previous post, I found a wonderful port of LibNoise for XNA. I've been working with it for about 8 hours straight and I'm tearing my hair out - I just can not get maps to tile, I ...
4
votes
2answers
278 views
Basic procedural generated content works, but how could I do the same in reverse?
My 2D world is made up of blocks. At the moment, I create a block and assign it a number between 1 and 4. The number assigned to the nth block is always the same (i.e if the player walks backwards or ...
-1
votes
3answers
1k views
Trying to generate some unique numbers [closed]
I find impossible to get this code to work! I want to generate 10 numbers that are unique, but despite all I change, I get duplictates of numbers in the array! Would really preciate some help to solve ...
1
vote
2answers
302 views
How to randomly create stars in the background?
My player flies around the screen in any direction he wants, and the camera follows him. There are stars in the background. I can't figure out how to randomly generate the stars. I made a star ...
2
votes
2answers
264 views
Simulating probability
Stupid stupid question but here we are..
so, I want to generate some random events for an iPhone game but I guess this could be applied to any game written with a framework that suppports calls to ...
6
votes
2answers
2k views
Random number hlsl
How do you generate a random number in HLSL?
I'm asking because I want to try gpu ray tracing. You need to generate random directions in a pixel shader. So I want randFloat(), where the result is a ...
17
votes
5answers
860 views
How do I avoid “too” lucky / unlucky streaks in random number generation?
I'm currently dealing with a multiplayer combat system where the damage dealt by the players is always multiplied by a random factor between 0.8 and 1.2.
In theory, a truly random RNG may eventually ...
2
votes
2answers
346 views
How to create reproducible probability in map generation?
So for my game, I'm using perlin noise to generate regions of my map (water/land, forest/grass) but I'd also like to create some probability based generation too. For instance:
if(nextInt(10) > 2 ...
3
votes
2answers
154 views
Camera placement sphere for an always fully visible object
Given an object:
With the bounds [x, y, z, width, height, depth]
And an orthographic projection [left, right, bottom, top, near, far]
I want to determine the radius of a sphere which allows me to ...
15
votes
2answers
754 views
How do I produce “enjoyably” random, as opposed to pseudo-random?
I'm making a game which presents a number of different kinds of puzzles in sequence. I choose each puzzle with a pseudorandom number. For each puzzle, there are a number of variations. I choose the ...
5
votes
2answers
213 views
Randomly generated track
I would like to create randomly generated track from one point to another with specified length of that track (it can be 2 more or less as a result of that function) in matrix. I have function called ...
30
votes
7answers
7k views
How to generate random level from a seed?
How would I go about using a random seed to generate a game level? The same seed should always generate the exact same level.
For this example it would be a Worms style level. So each level would ...
7
votes
2answers
248 views
Can adversarial agents flip coins?
I was thinking about peer-to-peer games by considering a simple coin tossing game.
You open up your version of P2PCoinFlipping Beta 2.3 and it displays a
list of player name servers. After ...
5
votes
3answers
440 views
Random monsters move in-sync instead of individually
I am making a game in which monsters spawn randomly and begin to move around randomly. I am fairly new at programming but not at game development. Through using a few tutorials I was able to make 1 ...
8
votes
6answers
379 views
Is there a (family of) monotonically non-decreasing noise function(s)?
I'd like a function to animate an object moving from point A to point B over time, such that it reaches B at some fixed time, but its position at any time is randomly perturbed in a continuous ...
11
votes
2answers
1k views
Random numbers on C++
Recently I got used to modern languages which include a stock good random generator, which usually is the Mersenne Twister; now that I got back to C++ I have to decide what to use.
I searched for ...
31
votes
6answers
1k views
Why use random numbers when it comes to rewards and stats?
Many games use random numbers for things like attack damage, gold loot, or monster type being spawned. It is obvious that random numbers allow you to generate content to make games more re-playable, ...
0
votes
2answers
1k views
As3 Random movieclips from an array to the stage
For a game with orders and clients I was trying to create the following situation:
Every half minute, a client should appear at the counter. In this case I have an array with 4 movieclips (4 ...
5
votes
2answers
280 views
How to generate random points on the surface of a quadrilateral
Alright, I'm sure there has to be a simple way to do this but it eludes me at the moment.
I want to be able to generate random points on the surface of a quadrilateral in 3D space. (Defined simply as ...
11
votes
3answers
632 views
Biased, conservative random walk
I have a sprite which has Velocity and Position, either stored as Vector2. At each Update cycle, velocity is added to the position.
I would like to give the sprite a third vector, Target. New targets ...
9
votes
8answers
970 views
Best solution for “level string”?
I have a game that generates a random level map at the start of the level. I want to implement some way to save and load the level.
I was thinking maybe XML would be a good option for saving all the ...
3
votes
3answers
939 views
Concerning The Minecraft Skybox
I was wondering how does the stars in night time in minecraft work, are they point sprites? And are they placed on a texture or just randomly placed on some far away location.
EDIT 1:
OK, well, with ...
0
votes
1answer
728 views
Large Blob of landmass in Minecraft Terrain Engine in XNA
I am creating a Minecraft Terrain engine in XNA, and want to create a large blob/cluster of blocks, in a random sort of blob thing, shaped somewhat like the stuff under the Volume Rendering heading on ...
16
votes
3answers
2k views
How can I generate floating land masses for a Minecraft-like engine?
I am creating a Minecraft-like engine in XNA. What I want to do is create floating islands similar to the one shown in this video:
http://www.youtube.com/watch?v=gqHVOEPQK5g&feature=related
...
3
votes
2answers
307 views
How to place objects/entities randomly in JS?
I'm making a game and I have a script (running it with Node) on the server that currently just randomly places things on the map... I'd like to change that. I saw something about Perlin noise but I'm ...
6
votes
3answers
401 views
Algorithm for Randomized Weather
I'm having a hard time modeling weather.
Modeling a single aspect is trivial - some sinusoidal pattern + random noise. However more than 1 is blowing my mind. I cannot have wind, falling leaves, ...
2
votes
1answer
362 views
Simplest way to generate a random path
What's the simplest way to generate a random "path" for a level in a game? I don't know what search terms I should use to read more. I've looked into maze generation but thats not quite right.
The ...
8
votes
2answers
500 views
What is a good method to randomly generate edges between graph nodes?
I am doing a random map generator for a 4X space game.
Each node in the game is place at a random (x,y) coordinate on a 2d grid. A node can have one or more bi-directional edges to another node ...
6
votes
7answers
469 views
Random looking item placement that's deterministic?
I'm working on a sidescrolling game and I want to generate a forest for the background. I want the background to be the same for every one to make sure the quality is the same. I don't have access ...
3
votes
3answers
232 views
Generate a range of number with X being returned most of the time
I am attempting to write a RNG which returns a normal-like curve. For example, say I define X to be 4, I would like to generate a range of numbers from 1 to 8, but with 4 being returned most of the ...