Tagged Questions
3
votes
3answers
306 views
How can multiple clients be out of sync if they use the same RNG seed?
I have been working on a client-server architecture to enable LAN play for my open source game, Aigilas. In its current state, players stay synced in all running instances of the game but enemies and ...
17
votes
5answers
855 views
How do I avoid “too” lucky / unlucky streaks in random number generation?
I'm currently dealing with a multiplayer combat system where the damage dealt by the players is always multiplied by a random factor between 0.8 and 1.2.
In theory, a truly random RNG may eventually ...