Tagged Questions
5
votes
1answer
651 views
Random generation of interesting puzzle levels?
I'm making a Sokoban-like game i.e. there's a grid that has some crates on it you can push and you have to get the crates on crosses to win the level (although I'm going to add some extra elements to ...
10
votes
4answers
1k views
Procedural terrains in 3D: what has been done ? Are there common algo and/or theories about it?
Besides programming, modeling an environment takes a great deal of time.
I don't know about the work time involved, for example, in a WoW dungeon level, or other beautiful city-like, future ...